Project Mammut Wiki
Project Mammut is currently in open beta. The UI is being updated a lot during this time, and you may run into bugs. If you'd like to help develop the engine or suggest features, come find us on Bluesky or Discord.

FAQ

Written 5 Aug 2026 · Updated 8 Aug 2026

About Project Mammut

What is Project Mammut?

Project Mammut is a game development engine designed to allow developers to create and publish games while maintaining ownership of their work.

It provides tools for creating games and applications, with a focus on accessibility, flexibility, and developer ownership.


Application

What does Project Mammut build?

When you export a project from Project Mammut, you can currently build for:

  • Web — For hosting on Itch.io or any other web server.
  • Windows (.exe) — Native Windows applications.
  • macOS (.dmg) — Native macOS applications.

Future plans include support for:

  • Android
  • iOS
  • Steam builds

Will there be an offline, non-browser version?

Yes.

A prototype already exists, and the goal is to release it in the future. For now, the priority is making the core editor stable and feature complete before development shifts to additional versions.

Can you add a feature?

Absolutely.

I'd love to hear what you want to build with Project Mammut and what tools would help bring your ideas to life.

The best place to suggest new features is the Project Mammut Discord. Smaller features can often be added quickly, while larger requests may be planned and voted on by the community.


Ownership and Publishing

Do I own the games I create with Project Mammut?

Yes.

You retain full ownership of everything you create, including:

  • Source code
  • Artwork
  • Audio
  • Game designs
  • Story and written content
  • Other original assets

Project Mammut does not claim ownership of your creations.

Where are my project files stored?

Project files are always stored locally.

You can choose to store them:

  • Inside your browser's local file system.
  • In a folder on your computer (when supported by your browser).

Can I sell games made with Project Mammut?

Yes.

Games created with Project Mammut may be sold commercially.

There are:

  • No royalties
  • No revenue sharing
  • No revenue caps

Can my company use Project Mammut?

Yes.

Project Mammut may be used by individuals, companies, studios, and organisations.

Can I release an open-source game made with Project Mammut?

Yes.

Open-source projects are fully supported. You are free to choose whichever licence best suits your own game.

Can I create console games with Project Mammut?

Yes, provided the required platform support and licensing agreements are available.

The Project Mammut licence does not restrict commercial console releases.


Editor Licensing

Is Project Mammut free?

During Beta, the Project Mammut Editor is free to use.

After Beta, additional editions or paid features may be introduced.

A free edition of the Project Mammut Editor will always remain available.

Will I have to pay for games I've already released?

No.

Games created and distributed under the Runtime Licence are not affected by future Editor licensing changes.

Can I redistribute the Project Mammut Editor?

No.

The Editor remains proprietary software owned by the Licensor.

You may share links to the official Project Mammut downloads, but you may not redistribute modified or unmodified copies of the Editor.

Is Project Mammut open source?

No.

The Project Mammut Editor and underlying engine technology are proprietary software.

However, everything you create with Project Mammut belongs entirely to you.


Runtime

What is the Project Mammut Runtime?

The Runtime is the software required for games created with Project Mammut to run.

Depending on the target platform, this may include files such as:

  • HTML
  • JavaScript
  • CSS
  • Other supporting files

Can I modify the Runtime?

Yes.

Because the Runtime is distributed with your game, you are free to inspect and modify it for use within your own project.

Modified Runtime files may only be distributed as part of a game or application created with Project Mammut.

Can I sell the Runtime?

No.

The Runtime cannot be sold, licensed, or distributed separately from a game created using Project Mammut.

Can I create my own engine using the Runtime?

No.

The Runtime may not be used as the foundation of a competing engine or development framework.


Education

Can schools and universities use Project Mammut?

Yes.

Educational institutions may use Project Mammut for teaching, learning, and student projects.


Support

Is support included?

Project Mammut includes community support.

The Licensor does not guarantee:

  • Response times
  • Bug fixes
  • Feature requests
  • Continued availability of support channels

I'm stuck. Where can I get help?

Documentation is always an ongoing challenge, especially during active development when features can change quickly. As Project Mammut is currently developed by a single person, documentation is continually being expanded and improved.

You'll find written documentation available on this site, with video tutorials planned for the YouTube channel.

If you're still stuck, join the Project Mammut Discord and let us know what you're having trouble with.

I found a bug. What should I do?

Great! Please let me know.

The best place to report bugs is the Project Mammut Discord, where I can investigate the issue and work on a fix.


Future Plans

Will Project Mammut always have a free version?

Yes.

A free edition of the Project Mammut Editor will always be available.

Future editions may introduce additional features, services, or professional tooling.


Legal

Where can I read the full licences?

The complete legal documents are available here:

Who owns Project Mammut?

Project Mammut is owned by the Licensor.

At the time of publication, the Licensor is Ben Naulls.

What law applies to Project Mammut licences?

Project Mammut licences are governed by the laws of Ireland.